graphic graphic graphic graphic
graphic graphic graphic graphic
graphic graphic graphic
graphic
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These Characters are produced in 3D Max 5 using either patch models for FMV and cut scene sequences or edit mesh modelling for the in- game characters. I was responsible for all the SAS characters in the Conflict:Desert Storm2 game. The Characters used in-game used no more the 1750 polygons. For later games this was increased to 1900 polygons (Conflict:Vietnam) . They all use the Character Studio 4 Biped and the Skin modifier as their rigging.

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© Mandy Schmidt